// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "UObject/Interface.h"
#include "EnemyInterface.generated.h"

// This class does not need to be modified.
UINTERFACE(MinimalAPI)
class UEnemyInterface : public UInterface
{
	GENERATED_BODY()
};

/**
 * 敌人接口
 */
class AURA_API IEnemyInterface
{
	GENERATED_BODY()

	// Add interface functions to this class. This is the class that will be inherited to implement this interface.
public:

	virtual void ShouldHighlightActor(bool bHighlight) = 0;

	/** 设置战斗目标 */
	UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
	void SetCombatTarget(AActor* InCombatTarget);

	/** 获取战斗目标 */
	UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
	AActor* GetCombatTarget() const;


};
